Support

This tournament has been archived.
× Effective 10/21/18: The 3rd Person Spectating and Pre Round Timer rules do not apply in Black Ops 4 1v1 matches and will no longer be a forfeit for wrong rules in 1v1 matches.
Game
Call of Duty: Black Ops III
Platform
XBOX ONE
Region
Game mode
Search and Destroy
Archived
This tournament has been archived.
Entry Fee
5.00 credits / player
Registration Starts
Mon Oct 1st, 2018 1:00 AM EDT
Registration Ends
Thu Oct 11th, 2018 5:10 PM EDT
Tournament Starts
Thu Oct 11th, 2018 5:10 PM EDT
Bracket Type
Single Elimination
Team Size
4vs4
Total Teams
128 Teams
Teams Registered
0 Teams

General CMG Rules

How To Play In a CMG Tournament Click Here

Wager/Ladder Instructions -- coming soon!

Proof Capture How-To -- coming soon!

For any other questions and concerns, please feel free to visit and chat with one of our live support agents from the button located at the bottom right-hand corner of every page of the website.

It is the responsibility of all members to know and understand all rules before scheduling any matches or entry to any tournaments. Rules are subject to change at any time.

If any rules or settings are incorrect, follow your games guidelines and be sure to capture in-game proof to present of what you're claiming. For example, A 1v1 Fornite match played on Squads requires in-game proof of their being teams of 3/4 instead of teams of 2 for us to take any action.

-Host of each map is listed in the match details page provided to you. For kill based Fortnite "Best of" matches refer to the section found under "Fortnite Rules and Settings."

-1nD(1 and Done) the best-ranked team in a wager/ladder or the team with the best/lowest seed in a tournament will host a single map match.

-Best of 3 or 5 (Bo3, Bo5) where you play a series of maps to win the majority of maps listed ( win 2/3 or 3/5 to win). The host will switch off from map 1 as described in the 1nD scenario above to the other team until the last map which is TBD (To Be Determined)

-Best of 3 or Best of 5 the last map is TBD and is determined by the total number of applicable values earned by each team during the previous 2 or 4 maps, for instance in Fortnite Team A had 6 kills across map 1 and 2, whereas team B had 7 In this instance team B would host map 3. These values vary by game so be aware of your game's rules, for instance in Call of Duty titles; This would be determined by the team with the most rounds.

-If the game has dedicated servers, the host must choose a server appropriate for the designated region of the match and host player. You may choose either NA or EU as those are the only regions supported by CMG. Failure to choose one of those server options can result in forfeiture. Do not host on Asia or Oceania.

 

- Host Invites the host of your match must add and invite their opponents though it’s encouraged everybody to do so to expedite the match getting played speedily.

-Ties In the event the total number of applicable score points won are tied, the team with the best rank on the leaderboard in a wager/ladder or lowest seed in the tournament on the leaderboard will host. You can find team rank by visiting the team page of each team.

Note: leaving a best of 3 or best of 5 matches before it's completion to play any other matches or tournaments may result in a forfeiture of your map/match.

TOURNAMENTS:

1. A team has 15 Minutes from the scheduled match time to show for matches; failure to do so could potentially result in a forfeiture of the match. In the situation that the opposing team does not show up for the scheduled match, you MUST contact Live Support (Link located at the bottom right of all pages).

2. When alerted to a no-show the administrator will then contact your opponent at the 15-minute mark after the scheduled match start time. Your opponents will then have an additional amount of time to respond to the administrator and Join/Host (The additional amount of time is based on the administrator’s discretion).

3. Failure to follow the directions and the set deadlines from the administrator will result in a forfeiture of the match.

4. We do not accept messages between players as proof (Xbox/PSN messages, Twitter, etc.) 

WAGERS:

1. A team has 15 minutes from the scheduled match time to show for matches; failure to do so could potentially result in a forfeiture of the match.

2. In the situation that the opposing team does not show up for the scheduled match. You may then begin to record no show proof after the 15-minute mark after the scheduled match time. The proof video must be 5 minutes or longer that clearly shows a timestamp and you inviting your opponents multiple times then you can then report your win after that 5 minutes of recording. If your opponents then dispute the match, you can submit your proof in a wager match dispute ticket. If the proof is not clear enough the match may be cancelled. 

3. We do NOT accept messages between players as proof (Xbox/PSN Messages, Twitter, etc.)

Acquiring Proof

1. Proof may be acquired by recording situations and all matches. Keep in mind, may the situation arise where the opposing team makes a dispute, and you are unable to provide valid proof of winning the previous match, you risk the match being canceled.

2. All proof must be recorded with the capture device or uploaded using the console's (Xbox One / PS4) "share" system.

3. If you do not use the consoles DVR feature, you risk your proof being considered "Insufficient." We HIGHLY suggest you use your consoles DVR feature for proof.

4. If you are unsure what proof to gather in a certain situation, please note this in the ticket or ask the live support admin if your match is to be dealt with through live support. If we require additional proof the ticket may not be closed immediately; we will reply to the ticket so please check comments as much as possible.

Submitting Proof

1. When providing proof, you must post/send the direct URL in the ticket or live support. If the URL link supplied is not accessible the proof will not be counted or used in judgement of the ticket.

2. For proof to be considered valid, it must have the full scoreboard with gamertags and all applicable game information including the proof method used for the game, with the proof being clear enough for staff to read it.

3. Submitting fake, irrelevant, or old proof may result in a temporary suspension from CMG.

4. Any conversation may not be considered valid proof; this includes, but is not limited to: Twitter conversations, PMs, AIMs, Skype, or messages through Xbox Live or PlayStation Network. This means messages are NOT a form of valid

 

If a match gets escalated and the proof is unavailable within 48 hours of the match being finalized you risk the match being cancelled as we can not accurately decide the winner.

Reporting

1. It is the responsibility of all teams involved in a match to report scores at the completion of their match. For wagers and ladders, teams must report the match within 120 minutes of completion. If a team reports within 120 minutes and the opposing team fails to do so, the outcome will be determined by the reporting team. The match outcome may not be overturned unless extensive proof has been supplied to our support team promptly.

2. If a team reports a win for no reason, it may result in a forfeit of the match, and they risk being banned. Teams should in this instance accept their loss to avoid further complications if they did in fact lose.

3. Ladder/Wager matches: if you report the loss for your team, CMG will not reverse and cancel the match. It is the responsibility of the reporter to report the correct score.

4. Tournament matches: if you do not win a match, we ask that you, please report the loss or accept your opponent’s report. Members that do not report or accept the report may be banned from competing in tournaments. Thank you.

Disputing

1. In the case of a dispute, teams must submit a ticket with valid proof of their claims. If a team does not submit a ticket, in a reasonable amount of time, they are risking receiving the loss for the match. If a ticket is submitted late or not submitted at all, the match outcome will not be able to be overturned.

Response Times

1. Tickets are handled in the order they are received. Please contact CMG support regarding any tickets that have been submitted. If the member that submitted the ticket is an Elite member, then they will have said that the user disagrees with any call the ticket may be escalated. The same admin and tickets will not review ticket. Escalation can only occur once per ticket.

Checkmate Gaming (CMG) is not liable to members that cannot make it to their match on time for ANY reason. It is the sole responsibility of each member to play their match on time. Issues include but not limited to; issues with game updates, server outages, network connection, power outages, online subscription deactivation, or emergencies. For all issues please visit live support located in the support tab of all tournaments. 

We will no longer be sending no show messages through the PlayStation or Xbox messenger system. We have implemented a twitter linking that is now part of the joining tournament process. From this point forward, no show messages will be sent through Twitter. If your Twitter is not properly linked, and open to being contacted you may risk forfeiture.

YOUR GAMERTAG MUST BE CORRECT (in the event it does not match your match details page, it is the admin's discretion to forfeit the match)

The Gamertag or user identification that is active when tournament bracket generates is the Gamertag that will be displayed in the match details. If a member changes their Gamertag after the bracket generates, it will not update in the match details. Members are responsible for playing with the gamertag that is displayed in the match details.

Please note: If a member changes their Gamertag after the bracket generates, their Gamertag will update on their profile page. However, it will NOT update in the match details. Again, the gamertag that is displayed in the match details is the Gamertag that must be used.

PC Members playing in either PC or console tournaments if allowed must have their twitter linked at all times on the CMG account

Fortnite: If a match is started on incorrect gamertags, then teams have 30 seconds from the bus departing Spawn Island to leave the match before the results will stand as though played out normally with everything being correct.

A Clan Tag or proof identification system unique to your game can be found to the match details page. This is currently not required however, it does help to identify fake proof, as such if used correctly it will ensure accuracy in your match. We highly recommend you use the system we have supplied.

Please follow the regional guidelines for your tournament or wager matches, if it is an NA tournament or wager only NA players may compete same goes for an EU only tournament or wager, if you are found violating this you may be forfeited and in severe cases banned.

Teams can consist of all members being from North America or Europe. Teams can also be comprised of both North American and European players. You may choose either NA or EU as those are the only regions supported by CMG. Failure to choose one of those server options can result in forfeiture. Do not host on Asia or Oceania.

Global Tournaments

Due to routing distance/ping, we cannot guarantee adequate connection. Members that enrol into Global tournaments agree to these Conditions and understand connection issues are outside of CMG's control. Please follow the lag guidelines for your game in question if your issue is covered under them.

Amateur is defined as 0 gold trophies in the console/game in question. Any gold trophies for a console and game combination disqualifies you from entering that combination as an amateur on CMG. Example, If you have won a gold on PS4 Fortnite then you are no longer an amateur for PS4 Fortnite however, if you have never won a gold on XB1 Fortnite then you are still an amateur for XB1 Fortnite just not PS4 Fortnite.

Account ringing in a tournament will result in a ban as it is against the competitive nature of an amateur tournament.

If a user is found to be cheating via software or hardware in a CMG match in any way they risk forfeiture and a ban. The user can also be requested to replay their match with specific instructions from the admin. The particular instructions can include allowing an admin to spectate, or issue a handcam unless explicitly outlined as allowed, for instance, the use of a keyboard and mouse is allowed on Fortnite as the game itself allows the use of it, However, it is not for any other console game. (See below for more detail)

To ensure fair competition, CMG holds the right to modify any match-related rules listed herein on a case-by-case basis. Teams who manipulate these rules maliciously and at the expense of other members can be penalized for unsportsmanlike conduct. Unsportsmanlike conduct includes but is not limited to any form of cheating or exploitation of the game.

Matches & tournaments after 12:00 AM EDT 10/3/18
In non-crossplay PS4 lobbies if you are found to be using a keyboard and mouse having brought the lobby into a PC lobby you will forfeit. Supply video proof of your starting lobby showing the keyboard icon next to their name when the match has started as evidence of breaking this rule.
Outside of a Non-crossplay PS4 match or tournament, you are currently free to use keyboard and mouse.

No warm-up replays for fun or practice games are allowed. If a match is played before the scheduled time, it will not be considered a warm-up and may count as the official results. We recommend you do not play your opponent again for fun after your official match as your opponent could use this to submit fake proof. 

In some titles such as Call of Duty before your match start time you may request a free for all on your host's connection to test for lag.

If any of these supplied rules contradict with rules found for the individual game rules supplied by CMG you are to follow the specified rules designated for the game itself.


Any attempt to play a non-supported game or mode on CMG may result in an unfavourable decision in the event of a dispute.

Call of Duty: Black Ops 3 Rules and Settings

Before beginning a match, the hosting team and non-hosting team must ensure the map and gamer tags are correct. If the match is started on the wrong map or with wrong gamertags, you must leave immediately. If the match is played out all the rounds played will remain. If you believe the rules are incorrect to capture in-game proof of this and bring it to live support immediately upon exiting the match.

The hosting team must ensure that all the settings are correct. If any setting is found incorrect and has an effect on the outcome of the match, then the hosting team risks having to replay ONE round. It is the non-hosting teams responsibly to leave immediately, as soon as they are aware the rules are incorrect. Only ONE round will be replayed for wrong rules unless the match is completed. If the match is completed, the match results will remain. In the event the non-hosting team leaves at 5-5 or 5-4, they will not be given a round, the match will continue with the correct rules and resume from where it left off.

Teams using restricted weapons, scorestreaks, attachments, perks or any other restricted items, which are listed for the match, will result in a replay of ONE round if it affected the outcome of the round. If the disputing team won the round the restricted item was used in, no round would be given. In the event a restricted item is used, you must leave immediately and come to live support if that is the support method. If the match is completed, the match results will stand. 

All rounds played up until leaving except the last round that they used a restricted item will be counted.

 

If you have ingame proof of Leaving a match for a JUSTIFIED reason will NOT result in a forfeit of a round if your opponent has scorestreaks and you have proper proof of the issue at hand. Without the proper proof of your issue scorestreaks or rounds can be awarded to your opponent if they were close to achieving them.

 

WAGERS & LADDERS WITH TICKET SUPPORT:

Before beginning a match, the hosting team and non-hosting team must ensure the map and gamer tags are correct. If the match is started on the wrong map or with wrong gamertags, you must leave immediately. If the match is played out all the rounds played will remain. If you believe the rules are incorrect to capture in-game proof of this and submit proof of it as it will result in a forfeit of the map

The hosting team must ensure that all the settings are correct. If any setting is found incorrect and has an effect on the outcome of the match, then the hosting team may have that map forfeited if in-game proof is supplied via dispute ticket.

Teams using restricted weapons, scorestreaks, attachments, perks or any other restricted items, which are listed for the match, will result in a map forfeit if proof is supplied via the disputed ticket.

Search And Destroy Settings

Time Limit: 1.5 Minutes

Score Limit: 6 Rounds

Advanced Gametype Options

Bomb time: 45 Seconds

Plant Time: 5 Seconds

Defuse Time: 7.5 Seconds

Explosive Delay: Disabled

Switch Sides: Every Round

Silent Plant: Enabled

Dog Tags: Disabled

Hardpoint

Time Limit: 5 Minutes

Score Limit: 250 Points

 

Advanced Gametype Options

Lifetime: 1 Minutes

Capture Time: Disabled

Locations: Linear Order

Scoring: Constant

Pause Timer: Enabled

 

General

Pre Match Timer: 15 Seconds

Pre Round Timer: 5 Seconds

Mini-Map Normal: (Unless Stated Otherwise)

Explosive Delay: Disabled

Killcam: Enabled

Scorestreak Delay: 15 Seconds

Score Multiplier: 1

 

Spawn

Respawn Delay: Disabled

Incremental Spawn Delay: Disabled

Force Respawn: Enabled

Wave Spawn Delay: Disabled

Suicide Penalty: Disabled

Team Kill Penalty: Disabled

 

Health and Damage

Health: 100%

Health Regeneration: Normal

Friendly Fire: Enabled

Teamkill Kick Limit: Disabled

Headshot Only: Disabled

Hit Indicator: Enabled

 

Competitive

Ban/Protect Voting: Disabled

Specialist Draft: Enabled

 

Global

Team Assignment: Open

Team Change In-Game: Enabled

COD Casting: Enabled

3rd Person Spectating: Disabled

Dynamic Map Elements: Enabled

Revenge Voice: Enabled

Battlechatter: Disabled

Announcer: Enabled

Attachments:
 
Dual Wield
Rapid Fire
High Caliber
 
Perks:
 
Six Sense
Tracker
Awareness
Ghost
 
 
Scorestreaks:
 
UAV
Care Package
Counter UAV
H.A.T.R
 
Weapons:
 
XM-53
48 Dredge
205 Brecci
All DLC Weapons
 
Tacticals & Lethals:
 
Trip Mine
Thermite
C4
Shock Charge
Black Hat
 
Specialists:
 
Rejack
Kinetic Armor
Vision Pulse
H.I.V.E.

Search and Destroy Maps:

Fringe

Infection

Redwood

Stronghold

Breach
 

Hardpoint Maps:

Breach

Evac

Fringe

Stronghold

 

Search and Destroy Back In Black DLC Maps:

Slums

Summit

Firing Range

Challenge and Tournament Options Tournament Options will be found in the title of the tournament
 
Pro Mod overrides all other challenge options. For example, if a match displays AR/SMG Pro Mod and Sniper Rifles enabled, you must play based on the AR/SMG Pro Mod rules, Sniper rifles would not be allowed in this scenario.
 
AR/SMG Pro Mod: One member must use an Assault Rifle and one member must use a Sub-Machine Gun. The gun classification that you start out with is the one that you must keep throughout the entire map; however, you can pick weapons up from the ground. In the case of the match being a best of 3 or 5, you can switch gun classifications in-between maps. Please note that secondary pistols are allowed.
 
3v3 Pro Mod: One member must use an Assault Rifle; one member must use a Sub-Machine Gun and one member must use a Sniper Rifle. The gun classification that you start out with is the one that you must keep throughout the entire map; however, you can pick weapons up from the ground. In the case of the match being a best of 3 or 5, you can switch gun classifications in-between maps. Please note that secondary pistols are allowed.
 
4v4 Pro Mod: One member must use an Assault Rifle; one member must use a Sub Machine Gun and one member must use a Sniper Rifle. The 4th member has the option to pick either Sub Machine Gun or Assault Rifle. The gun classification that you start out with is the one that you must keep throughout the entire map; however, you can pick weapons up from the ground. In the case of the match being a best of 3 or 5, you can switch gun classifications in-between maps. Please note that secondary pistols are allowed.
 
AR only: The only gun classification allowed is an Assault Rifle
 
SMG only: The only gun classification allowed is a Sub-Machine Gun
 
Sniper Rifles: If disabled members from either team cannot use a sniper rifle. If enabled members from either team are permitted to use sniper rifles. Sniper rifle enabled does NOT mean sniper rifles ONLY.
A 4 digit Clan tag has been added to the match details page. Please add this to your in game character to help identify your proof as it will be visible in game and on your scoreboard post game. This is currently not required however, it does help to identify fake proof. 

TOURNAMENTS & LIVE SUPPORTED WAGERS:

If there is a lag issue, you must leave the game immediately at the start of the next round and ask your opponent to switch hosts. If for any reason the opponent does not want to switch hosts, contact Live Support. If the lag affected the outcome of the round, it is the admin's discretion if the round is to be replayed. Again, you must leave immediately at the start of the next round. Any rounds played up until leaving the match will be counted except for the last round.
 
Leaving or disconnecting from a match after 15 seconds into the round or after first blood has been achieved without proof of a malicious disconnection (DDoS attack) or an issue with the match via incorrect rules or in-game lag will result in the forfeit of the round or the round being counted.
 
Proof of lag from more than one member's perspective must be submitted so long as the match is larger than a 1v1 to ensure it is the host's connection and not the individual player's connection. 
 
Leaving a match for a JUSTIFIED reason will NOT result in a forfeit of a round if your opponent has scorestreaks and you have proper proof of the issue at hand. Without the proper proof of your issue scorestreaks or rounds can be awarded to your opponent if they were close to achieving them

 

TICKET SUPPORTED MATCHES:

If there is a lag issue, you must leave the game immediately at the start of the next round and ask your opponent to switch hosts they may only be requested to do this one time when supplied with proof. If the lag affected the outcome of the round, it is the admin's discretion if the match is to be cancelled if supplied with the appropriate proof in the disputed ticket. Again, you must leave immediately at the start of the next round. Any rounds played up until leaving the match will be counted except for the last round.
 
Leaving or disconnecting from a match after 15 seconds into the round or after first blood has been achieved without proof of a malicious disconnection (DDoS attack) or an issue with the match via incorrect rules or in-game lag will result in the forfeit of the round or the round being counted.
 
Proof of lag from more than one member's perspective must be submitted so long as the match is larger than a 1v1 to ensure it is the host's connection and not the individual player's connection. 

Leaving a match for a JUSTIFIED reason will NOT result in a forfeit of a round if your opponent has scorestreaks and you have proper proof of the issue at hand. Without the proper proof of your issue scorestreaks or rounds can be awarded to your opponent if they were close to achieving them

 

Hardpoint & Capture The Flag

If there is a lag issue within the first 30 seconds of the game (or round start for CTF) you must leave immediately; if you do not leave within the given time, you will need to play out the match unless there is severe lag throughout the match. 

Leaving or disconnecting from a match after 30 seconds into the game/round without proof of a malicious disconnection (DDoS attack) or an issue with the match via incorrect rules or in-game lag will result in the forfeit of the map.

Proof of lag from more than one member's perspective must be submitted so long as the match is larger than a 1v1 to ensure it is the host's connection and not the individual player's connection. 

First Place

$1,300
Credits Back

Second Place

Credits Back

Third Place

*Final prize will be adjusted based on the total number of eligible teams seeded into the bracket.

Prize Claim:

Prize claims must be completed within 24 hours of the end of the tournament otherwise risk penalty of the prize.

Click here to process a Prize Claim. A claim can take up to 72 hours to be processed.

Players who reside in any of the below states are not eligible to receive and/or claim any prizes from CheckMate Gaming;

  • Arizona
  • Connecticut
  • Maryland
  • Quebec

Legal Disclaimer:

General Online Tournament Rules

CheckMate Gaming organizes online tournaments with these stated official rules. Each tournament, rules, prize rules, dates and any other specific information/details may be provided at the time of each tournament. A participant agrees to abide by these final and obligatory rules and choices of CheckMate Gaming staff/partners when participating in any online tournament.

Tournament Dates

Each individual tournament will be held on the scheduled dates provided by CheckMate Gaming LLC.

How to Enter a Tournament

In order to participate in a CheckMate Gaming tournament you must be a registered participant. Tournament registration is open until all tournament spots are filled – the number of spots per each individual tournament is stated on the tournament page within the website.

For a tournament entry to be considered valid, participants must provide all necessary/requested information. Incomplete or more than one entries will see the participant as disqualified - one entry per person per tournament. All entries become the property of CheckMate Gaming and will not be acknowledged or returned. Please note that CheckMate Gaming is not responsible for any lost, late, incomplete, or misdirected entries.

Eligibility & Limitations

All participants must be legal residents of the United States of America, unless otherwise stated. Participants must be at least eighteen years of age as of the entry date. Children under the age of eighteen years are not permitted to register on this site for any tournaments or competitions. CheckMate Gaming will not knowingly collect information from children under age 18. CheckMate Gaming reserves the right to request proof of age of winners as a condition precedent to prize award, by providing a copy of the winner's government-issued photo ID document and/or requiring submission to Checkmate Gaming of an affidavit of eligibility upon a form prescribed by Checkmate Gaming.

Only one (1) prize per household per tournament.

VOID IN ARIZONA, LOUISIANA, MISSISSIPPI, MONTANA, NEVADA, SOUTH DAKOTA, WASHINGTON (STATE) AND WHERE OTHERWISE PROHIBITED BY LAW.

Further Conditions

CheckMate Gaming LLC. is not responsible for any incorrect/inaccurate information, whether caused by users of the site or by any of the equipment/programming associated with the site or in any tournament. Moreover by any technical or human error, which may have occurred in the registration process, tournament entries or in connection with any tournament including, technical limitations or other events that may result in the disqualification or loss of ranking status of any participant in any tournament. CheckMate Gaming does not assume any responsibility for errors, interruptions, deletions, defects/delays, or site/tournament communication line failures. Additionally CheckMate Gaming does not take any responsibility for any theft or destruction of unauthorized access to or modification of any registration entries.

CheckMate Gaming and its employees, affiliates, sponsors, partners, suppliers, will not be responsible or accountable for any indirect, incidental, consequential or punitive damages of any kind in any event.

Publicity

All participating participants give CheckMate Gaming and its affiliates permission to use names, nick-names, gamer tags, and likeness in promotional associations of this and other tournaments, and waive any claims of royalty or right for such use, unless otherwise agreed upon or where prohibited.

Decisions & Conduct

By participating in the Tournament, participants agree to abide the rules of each specific Tournament. Participants further agree to be bound by the decisions made by CheckMate Gaming, its employees, its volunteers, and other personnel. Participants who fail to abide by posted rules and gain unfair advantage, or obtain winner status using fraudulent means will be disqualified. Inappropriate or unsportsmanlike behavior is prohibited. All decisions concerning disputes are final.

Prize(s)

Prize(s) that may be awarded to eligible winner(s) are limited to one prize package per winner. A description of the prizes will be provided for each individual tournament. Prizes are non-transferable and not exchangeable for other prizes. In the case of an unavailable prize, in its sole discretion, sponsors reserve the right to substitute a prize of equal/greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winners assume all liability for use of their prize(s).

Each winner must submit a Prize Claim within seven days after the tournament has ended. Prior to receipt of prize, winners are required to follow CheckMate Gaming’s instructions and provide any necessary/relevant forms. If a winner has not followed the proper instructions or has not submitted any of the necessary/correct forms or discards his/her prize within 14 days after the tournaments end date, the winner will be considered noncompliant with these Official Rules and requirements, and such prizes will be forfeited.

Taxes

Each winner is solely responsible for any and all applicable taxes. Participants who win over $600 in prizes will receive an IRS Form at the end of the calendar year and a copy of the form will be filed with the IRS.

Miscellaneous

CheckMate Gaming reserves the right to cancel and/or reschedule a tournament to a later date and time if for any reason a tournament is unable to be operated at its scheduled time/date.

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           Name Position Social Gamertags Email
Rolo Head Managers

support@checkmategaming.com
CMGCahill Head Managers

support@checkmategaming.com
CMGKyle Head Managers

support@checkmategaming.com
CMGTim Head Managers

support@checkmategaming.com
CMGSlayin Head Managers

support@checkmategaming.com
CMGKat Head Managers

support@checkmategaming.com
CMGMichael Head Managers

support@checkmategaming.com
cmgron Head Managers

support@checkmategaming.com
maciej Head Managers

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CMGScott Other Staff

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QAStaff Other Staff

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CMGEthan Other Staff

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slavko Other Staff

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CMGNathan OLT Support

support@checkmategaming.com
CMGLiam OLT Support

support@checkmategaming.com
CMGOliver OLT Support

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CMGZach OLT Support

support@checkmategaming.com
CMGDavis OLT Support

support@checkmategaming.com
CMGColton OLT Support

support@checkmategaming.com
CMGKFL OLT Support

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CMGDerp OLT Support

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CMGJoshua OLT Support

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CMGRaymond OLT Support

support@checkmategaming.com
CMGAlex OLT Support

support@checkmategaming.com
CMGAbdi OLT Support

support@checkmategaming.com
CMGEvan OLT Support

support@checkmategaming.com
CMGRyze OLT Support

support@checkmategaming.com
CMGJoseph OLT Support

support@checkmategaming.com
CMGJack OLT Support

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CMGBlake OLT Support

support@checkmategaming.com
CMGMoore OLT Support

support@checkmategaming.com
CMGBecca OLT Support

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CMGDerreck OLT Support

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admin Super Admins

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Beelow Super Admins

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cmgartur Super Admins

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CMGDante Super Admins

support@checkmategaming.com
CMGFed Super Admins

support@checkmategaming.com
CMGMitch Super Admins

support@checkmategaming.com
CMGDelong Super Admins

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DragonFly Super Admins

support@checkmategaming.com
Caleb New Ticket Admins

support@checkmategaming.com