Game
Call of Duty: Blackout
Entry Fee
5 credit / player
Total Slots
4 Teams
Platform
PS4
Bracket Type
Single Elimination
Slots Filled
0 Teams
Tournament Starts
When all Slots are Filled!
Team Size
1 vs 1
Slots Open
4 Teams

Blackout Quick Play Rules

A Blackout Quick Play match is played as 1v1v1v1 Battle Royale match

Number 1 seed of each pool (team displayed at the top) hosts the lobby. 

In this mode, 4 members will face off against each other

When the game is complete the player in the match with the most kills wins!

A tie in kills will award the win to the last kill-tied player alive because they lasted the longest with the same amount of kills.

A tie in kills and the tied players win the match - the tied the match will be played again by the members that tied in kills and being alive at the end with a Victory Royale.

Under no circumstances are players allowed to revive each other in Blackout Quick Play 1v1v1v1

You can not Sabotage inside your Squad see Sabotage for details!

The Gamertags are displayed on the bracket, add the host with their Gamertag once your bracket is up.
If you leave the lobby in the plane/landing phase you must record proof with a reason as to why you left, if you do not have a valid reason you will be forfeited.

Quick Play Matches being 1 or two matches maximum do not award trophies. This way players who win may still be eligible for Amateur tournaments at a later date.

You are not required to stay with the squad, you can go anywhere you want.

A tie in kills will award the win to the last kill-tied player alive because they lasted the longest with the same amount of kills.

A tie in kills and the tied players win the match via a Victory - the tied players will play another match until a winner is determined.

If you kill, damage or hinder your CMG opponents in any way you are at risk of being forfeited or in rare instances the match may be replayed at the administrator's discretion.

The act committed must have had an immediate and drastic effect on the match, this must be clear and visible in your proof.

In order for sabotage to occur, you must have had a chance to win mathematically.

You may not team up with other people within the match, proof of this can result in a forfeit or ban.

Any malicious unsportsmanlike behavior can result in both a forfeit and a ban.

All guns, armor, perks, vehicles, and equipment are allowed for use.

Battle Royale Tournament Rules

It is the responsibility of all members to know and understand all rules before scheduling any matches or entry to any tournaments. Rules are subject to change at any time.
If any rules or settings are incorrect, follow your games guidelines and be sure to capture in-game proof to present of what you're claiming.

  1. A team has 15 Minutes from the scheduled match time to show for matches. 15 minutes after the scheduled start time, you will need to report your opponents as a “No Show” to live support.
  2. When alerted to a no-show the administrator will then contact your opponent at the 15-minute mark after the scheduled match start time. Your opponents will then have an additional amount of time to respond to the administrator and Join/Host (The additional amount of time is based on the administrator’s discretion)
  3. Failure to follow the directions and the set deadlines from the administrator will result in a forfeiture of the match.
  4. We do not accept messages between players as proof (Xbox/PSN messages, Twitter, etc.) for any circumstances.

Obtain proof of your match using your DVR Capture method of choice (PS4Share/XboxDVR/Twitch/Mixer).
Teams must be able to provide video proof showing their opponents are dead. Teams must also show video proof of how many kills your opponents had as well as how many kills your team had via the scoreboard.
 

You will need to take video proof for all instances that occur in game. We will not be able to act without proof that supports your claims. Failure to provide proof that shows what occurred will prevent the admin from assisting in your favor.
Proof must be provided in a reasonable amount of time. Failure to provide proof in an acceptable amount of time, may prevent the administrator to act on your claims.
We provide specific identification for your match, on your match details page, to further validate the proof which you provide for most games.
 

Administrators will attempt to contact you for your match through Twitter. Make sure you have valid contact information linked.
YOUR GAMERTAG MUST BE CORRECT (in the event it does not match your match details page, it is the admin's discretion to make a call on the match) 
The Gamertag or user identification that is active when tournament bracket generates is the Gamertag that will be displayed in the match details. If a member changes their Gamertag after the bracket generates, it will not update in the match details.
If a member changes their Gamertag after the bracket generates, their Gamertag will update on their profile page. However, it will NOT update in the match details
Admins cannot change gamertags that are already displayed on the match details.
From the start of your match, you will have 30 seconds from the game launching to leave your match for incorrect gamertags. If you stay in the match passed this point, you are accepting the gamertags in game as your correct opponents.
 

You may only compete in a tournament of your region. If any members on a team are found to not be from the tournaments supported region, your team will be forfeited without refund.

Global Tournaments: Due to routing distance/ping, we cannot guarantee adequate connection. Members that enroll in Global tournaments agree to these conditions and understand connection issues are outside of CMG's control. Please follow the lag guidelines for your game in question if your issue is covered under them.

In and Odd-Man Battle Royale both teams get to host their own match with one member from the other team, one team does not get to host both matches.
 

Keyboard and mouse (KBM) usage is only permitted in PC tournaments.

KBM usage found in console tournaments, may result in a replay with handcam and/or loss of the match.

KBM usage will be decided based on the proof provided and the admin's discretion.

Keyboard and mouse is not permitted in Cross-Console matches

Playing your match before the scheduled start time, will not be considered a warm-up. This would count as the official results.

If you voluntarily choose to replay your match, the replayed match would count as the final outcome.

You may consult with an admin on Live Support on whether a match should be replayed or to have an official replay issued. You must be ready to provide valid proof that would warrant a replay based on what is listed in the rules.

If an admin reverses a match due to issues prior and you have started/completed the next round match-up, it will not be replayed should the same match-up occur

LAG:
A team has 30 seconds to leave the match due to lag after landing, and it will be replayed with valid proof of the lag from multiple players perspectives. If not replayed supply this proof in dispute ticket for the possibility of a  match cancel.

CONNECTION ISSUES:

Disconnections 30 seconds after landing in tournaments and live supported wager matches only can be replayed at admins discretion if valid proof is supplied of the disconnection promptly after it has occurred. If your teammates disconnect and falls within the conditions that could get you a replay you also must leave the match immediately in order for said replay to occur.
Valid proof of a disconnect in a ticket supported match might result in a cancel if the match was not replayed.
For live support wager matches, if the team that disconnected is up in kills, it is at the admin's discretion if the match is replayed if the admin determines it was a server issue and not the member purposely disconnecting.
No replay will be issued without proof of disconnect. Your teammate must have left within 30 seconds after your disconnection in order for it to have gotten a replay or cancel with valid proof supplied.

IN-GAME GLITCH:
If a team experiences an in-game glitch within 30 seconds of all team members touching the ground, all members of your CMG team must leave the game immediately. If you experience an in-game glitch after 30 seconds from all members touching the ground, it is the admin's discretion if the match is to be replayed depending on the seriousness of the glitch, duration and if it drastically affected the outcome of the match. Enrolling in tournament/wager matches, you agree to the known glitches and accept the outcome.  If the team that glitched out at the time of the glitch occurring is up in kills, it is at the admin's discretion if the match is replayed.

LIABILITY:
CMG and your opponent are also not liable for members that cannot make it to their match on time for ANY reason. It is the sole responsibility of each member to play their match on time. Issues include but not limited to; issues with game updates, server outages, network connection, power outages, online subscription deactivation, or emergencies. For all issues, please visit live support located in the support tab of all tournaments. It is the admin's discretion to issue a refund or replay.

First Place

$12.00

Second Place

Third Place

*Final prize will be adjusted based on the total number of eligible teams seeded into the bracket.

Prize Claim:

Prize claims must be completed within 24 hours of the end of the tournament otherwise risk penalty of the prize.

Click here to process a Prize Claim. A claim can take up to 72 hours to be processed.

Players who reside in any of the below states are not eligible to receive and/or claim any prizes from CheckMate Gaming;

  • Arizona
  • Connecticut
  • Maryland
  • Quebec

Legal Disclaimer:

General Online Tournament Rules

CheckMate Gaming organizes online tournaments with these stated official rules. Each tournament, rules, prize rules, dates and any other specific information/details may be provided at the time of each tournament. A participant agrees to abide by these final and obligatory rules and choices of CheckMate Gaming staff/partners when participating in any online tournament.

Tournament Dates

Each individual tournament will be held on the scheduled dates provided by CheckMate Gaming LLC.

How to Enter a Tournament

In order to participate in a CheckMate Gaming tournament you must be a registered participant. Tournament registration is open until all tournament spots are filled – the number of spots per each individual tournament is stated on the tournament page within the website.

For a tournament entry to be considered valid, participants must provide all necessary/requested information. Incomplete or more than one entries will see the participant as disqualified - one entry per person per tournament. All entries become the property of CheckMate Gaming and will not be acknowledged or returned. Please note that CheckMate Gaming is not responsible for any lost, late, incomplete, or misdirected entries.

Eligibility & Limitations

All participants must be legal residents of the United States of America, unless otherwise stated. Participants must be at least eighteen years of age as of the entry date. Children under the age of eighteen years are not permitted to register on this site for any tournaments or competitions. CheckMate Gaming will not knowingly collect information from children under age 18. CheckMate Gaming reserves the right to request proof of age of winners as a condition precedent to prize award, by providing a copy of the winner's government-issued photo ID document and/or requiring submission to Checkmate Gaming of an affidavit of eligibility upon a form prescribed by Checkmate Gaming.

Only one (1) prize per household per tournament.

VOID IN ARIZONA, LOUISIANA, MISSISSIPPI, MONTANA, NEVADA, SOUTH DAKOTA, WASHINGTON (STATE) AND WHERE OTHERWISE PROHIBITED BY LAW.

Further Conditions

CheckMate Gaming LLC. is not responsible for any incorrect/inaccurate information, whether caused by users of the site or by any of the equipment/programming associated with the site or in any tournament. Moreover by any technical or human error, which may have occurred in the registration process, tournament entries or in connection with any tournament including, technical limitations or other events that may result in the disqualification or loss of ranking status of any participant in any tournament. CheckMate Gaming does not assume any responsibility for errors, interruptions, deletions, defects/delays, or site/tournament communication line failures. Additionally CheckMate Gaming does not take any responsibility for any theft or destruction of unauthorized access to or modification of any registration entries.

CheckMate Gaming and its employees, affiliates, sponsors, partners, suppliers, will not be responsible or accountable for any indirect, incidental, consequential or punitive damages of any kind in any event.

Publicity

All participating participants give CheckMate Gaming and its affiliates permission to use names, nick-names, gamer tags, and likeness in promotional associations of this and other tournaments, and waive any claims of royalty or right for such use, unless otherwise agreed upon or where prohibited.

Decisions & Conduct

By participating in the Tournament, participants agree to abide the rules of each specific Tournament. Participants further agree to be bound by the decisions made by CheckMate Gaming, its employees, its volunteers, and other personnel. Participants who fail to abide by posted rules and gain unfair advantage, or obtain winner status using fraudulent means will be disqualified. Inappropriate or unsportsmanlike behavior is prohibited. All decisions concerning disputes are final.

Prize(s)

Prize(s) that may be awarded to eligible winner(s) are limited to one prize package per winner. A description of the prizes will be provided for each individual tournament. Prizes are non-transferable and not exchangeable for other prizes. In the case of an unavailable prize, in its sole discretion, sponsors reserve the right to substitute a prize of equal/greater value. All taxes, gratuities and unspecified expenses are the sole responsibility of winner. Winners assume all liability for use of their prize(s).

Each winner must submit a Prize Claim within seven days after the tournament has ended. Prior to receipt of prize, winners are required to follow CheckMate Gaming’s instructions and provide any necessary/relevant forms. If a winner has not followed the proper instructions or has not submitted any of the necessary/correct forms or discards his/her prize within 14 days after the tournaments end date, the winner will be considered noncompliant with these Official Rules and requirements, and such prizes will be forfeited.

Taxes

Each winner is solely responsible for any and all applicable taxes. Participants who win over $600 in prizes will receive an IRS Form at the end of the calendar year and a copy of the form will be filed with the IRS.

Miscellaneous

CheckMate Gaming reserves the right to cancel and/or reschedule a tournament to a later date and time if for any reason a tournament is unable to be operated at its scheduled time/date.

Support
Username Position Social Media Gamertags Email
Baily Baily OLT Support support@checkmategaming.com
Caleb Caleb OLT Support support@checkmategaming.com
CMGZach CMGZach OLT Support support@checkmategaming.com
CMGDerp CMGDerp OLT Support support@checkmategaming.com
Compotason Compotason OLT Support support@checkmategaming.com
CMGEvan CMGEvan OLT Support support@checkmategaming.com
slavko slavko Other Staff support@checkmategaming.com
CMGEthan CMGEthan Other Staff support@checkmategaming.com
admin admin Head Managers support@checkmategaming.com
maciej maciej Head Managers support@checkmategaming.com
CMGBlake CMGBlake Head Managers support@checkmategaming.com
CMGMichael CMGMichael Head Managers support@checkmategaming.com
CMGKyle CMGKyle Head Managers support@checkmategaming.com
CMGAlex CMGAlex Head Managers support@checkmategaming.com
Rolo Rolo Head Managers support@checkmategaming.com
cmgron cmgron Head Managers support@checkmategaming.com
CMGScott CMGScott Head Managers support@checkmategaming.com
CMGKat CMGKat Head Managers support@checkmategaming.com
CMGCahill CMGCahill Head Managers support@checkmategaming.com
CMGJoshua CMGJoshua Head Managers support@checkmategaming.com