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🚫 No Wall-Running: A Return to Grounded Combat
Official confirmation came during the Xbox Games Showcase on June 18, 2025, where Treyarch confirmed Black Ops 7 will not include wall-running—a stark shift from previous entries like Black Ops III. The game retains the enhanced “omnimovement” system introduced in Black Ops 6, but advanced moves like wall-running, jetpacks, or boost jumps are being left behind.
Why the Change?
1. Grounded Focus
Treyarch appears committed to returning to more grounded, infantry-style gameplay. The last time wall-running was fully embraced was in years-old titles such as Black Ops III or Infinite Warfare. That period polarized fans—praised by some for vertical creativity, criticized by others for straying too far from Call of Duty’s roots.
2. Lessons from History
Black Ops IV marketed itself as entirely “boots on the ground,” actively removing wall-running and thrust-jumps due to negative fan reception and emphasis on tight, realistic combat.
Community Reactions: Divided as Ever
Although the feature is confirmed absent in Black Ops 7, discussion still rages:
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A Sportskeeda poll showed over half the 13,010 respondents were against wall-running, with comments like:
“Sweats bruh… we don’t need this to happen”
“I skipped the games with wall running and I’ll do it again” -
On Reddit, many players called the parkour era overhyped or disruptive:
“Wall running? Really?! Yeah nah this BO6 would probably be the last cod I buy...”
Others remembered the thrill:
“Wall running was so fun.”
“Wall running was one of the best things about BO3. The skill gap made matches feel intense.”
What This Means for Black Ops 7
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More tactical pace: Matches will likely feel slower and more methodical compared to the fast-paced flow of titles like BO3.
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Refined omnimovement: Treyarch confirmed that the omnimovement introduced in BO6 can’t be disabled, but it now lacks vertical extremes.
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Balanced maps: Without wall-running, maps are expected to be designed around horizontal engagements rather than multi-layered run-and-jump encounters.
A Brave, Expert-Era Future
Treyarch seems to be drawing a line between innovation and heritage. By excluding wall-running, they aim to:
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Recapture the feel of classic Call of Duty titles (like Black Ops II).
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Support competitive and grounded play.
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Use advanced movement smartly—animated fluidly through omnimovement but without the jumpy, jetpack-fueled chaos of past futurist modes.
Final Thoughts
Black Ops 7’s decision to drop wall-running is intentional—a nod to fans craving reality-based combat, while still embracing smooth modern movement through omnimovement. If you're a longtime CoD player who’s been frustrated by fast-paced, vertical chaos of recent futurist titles, BO7 might feel like a much-needed reset.
For players craving fluidity with a grounded core, Black Ops 7 looks to strike the ideal balance. That said, if you’re hoping for parkour-style gameplay, you might still lean toward past titles—or hope Treyarch teases wall-running in a future DLC or mode.