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What we definitely know
These are the confirmed details from official sources:
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Return to round-based Zombies: Black Ops 7 will bring back the traditional round-based Zombies mode.
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Setting: Dark Aether: Zombies maps will take place in the Dark Aether. The story from BO6 continues into BO7 in that dimension.
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Biggest Zombies map ever: The launch map is claimed to be the largest round-based Zombies map in franchise history.
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New vehicle-transport mechanic: There is a “Wonder Vehicle” that players will build to travel between zones on that big map (kind of like TranZit’s transport system but with new twists).
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Survival Maps are returning: Smaller, self-contained map sections focused purely on endurance/survival against waves of zombies.
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Dead Ops Arcade returns: The arcade-style top-down mode is coming back (Dead Ops Arcade 4).
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OG Zombies crew returning in alternate form: Richtofen, Nikolai, Dempsey, and Takeo will reappear (alternate versions) and cross paths with the BO6 crew (Weaver, Grey, Maya, Carver).
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Changes to movement and gameplay: The Zombies mode will incorporate some of the new movement innovations from multiplayer (Omnimovement enhancements) and remove Tactical Sprint by default, among other tweaks.
Rumors / Likely features
These are less certain but supported by sources that are somewhat credible or consistent:
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Multiple maps post-launch: There are leaks and speculation that BO7 Zombies may get 6 round-based maps over its lifecycle.
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Variety of settings: Potential map themes include locations like Vietnam, a Dark Aether space station, possibly some war-torn or exotic locales.
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Easter eggs and hidden story content: Given the franchise’s history and the hints about “when reality ends” and “familiar faces / alternate versions,” many expect elaborate Easter eggs and story-reveals tied into the modes.