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Team Vision Crowned WSOW 2025 Champions

πŸ† Champions & Prize Breakdown

  • The title went to Team Vision — comprised of Fifakill, Echo, and Lenun — who clinched first place.

  • In 2nd place were Gentle Mates (HalloW, Gromalokk, Enkeo). 

  • Team BDS (Jukeyz, Ilgooy, Spasz) secured 3rd place. 

  • The total prize pool for the event was $1,000,000 USD

  • The champions (Team Vision) earned $300,000 as their share. 

Here’s a snapshot of the top standings:

Rank Team / Trio Notable Roster Approx. Points / Score*
1st Team Vision Fifakill, Echo, Lenun 153 points 
2nd Gentle Mates HalloW, Gromalokk, Enkeo ~130.4 points 
3rd Team BDS Jukeyz, Ilgooy, Spasz ~122 points 
4th Leviatán layze, Dekii, Stukex (not in top 3) 

* These “points / score” values reflect combined metrics factoring map placements, kills, and bonuses (depending on the WSOW format).


πŸ” Highlights & Observations

  1. Match Point Format & Climax
    WSOW 2025 used a “Match Point” style format, where once a team reaches a threshold (125 points), winning a subsequent match seals their championship. Team Vision secured the win condition before all matches concluded. 

  2. Strong Performance by Gentle Mates
    They put up a serious challenge, finishing with solid consistency. Their second place is a testament to their synergy across maps. 

  3. Top-tier Contenders
    While Team Vision dominated, teams like BDS, Leviatán, and others provided stiff competition. The depth of talent across the field was impressive. 

  4. Prize & Stakes
    The substantial $1 M prize pool (with $300 k for 1st place) underscores how high the stakes were for all participating teams. 

  5. Roster Diversity & International Representation
    The event was not limited to one region. Teams from EMEA, North America, Latin America, APAC all competed in the Finals. 
    E.g., Team Vision’s roster (UK / Europe) vs Gentle Mates (largely Europe) vs BDS (a more mixed lineup) show how global the competition is. 


πŸ’¬ Final Thoughts

Yesterday’s WSOW Global Finals delivered on excitement, drama, and high-level play. Team Vision’s dominance was clear, but the fight wasn’t one-sided — Gentle Mates and BDS pushed hard, making the journey to first place feel earned.

 

πŸ“Š Map-by-Map & Team Performance

From Sportskeeda’s results article, we have this breakdown of how the top teams fared across six matches: 

Team Total Score Total Kills Map 1 (Place / Kills) Map 2 Map 3 Map 4 Map 5 Map 6
Team Vision 153 89 29th / 8 kills 2nd / 16 4th / 13 33rd / 8 3rd / 14 1st / 11
Gentle Mates 130.4 83 27 / 9 20 / 11 8 / 22 4 / 10 2 / 12 27 / 3
Team BDS 122 74 7 / 7 12 / 7 2 / 9 26 / 9 8 / 11 5 / 10
Team Stukex 112 73 41 / 6 4 / 12 28 / 8 46 / 3 1 / 21 24 / 2

Key Observations

  • Team Vision’s consistency & clutch
    Although they had a weak first map (29th place, 8 kills), they rebounded strongly: 2nd in map 2, solid middle placements, and clinched the final map to hit the match-point win.

  • Gentle Mates strong middle game, weaker finishes
    They had respectable placements in maps 3 through 5, but their final map was weak (27th) which prevented them from overtaking Vision.

  • BDS’s early strength
    BDS had a strong Map 1 (7th), and even a top-2 finish on map 3, but couldn’t maintain that momentum in later maps.

  • Variance in placements / kills
    You see jumps like Stukex’s 46 kills on map 4 (but only 3rd place) which shows that kills alone weren't enough; placement multipliers matter heavily.


πŸ‘€ Player & Team Stats Insights

While full individual stat lines (KD, damage, etc.) weren’t publicly broken down in all sources, we can infer and highlight a few things:

  • Kill contribution matters, but placement multipliers decide
    All kills count 1 point each, but your placement multiplier (first, top 5, top 10, etc.) amplifies value. As Liquipedia describes, the multiplier tiers are:

    1st = ×2.0, 2nd–5th = ×1.8, 6th–10th = ×1.6, 11th–20th = ×1.4, 21st–35th = ×1.2, 36th–50th = ×1.0 

  • Top teams kept a balance of placements + kills
    Team Vision may not have had the highest kills in every match, but their ability to stay in “placement-heavy zones” (top 5, top 10) allowed their score to stay high.

  • Kill peaks don’t always align with wins
    For example, Stukex had 46 kills on map 4 (best among those listed) but finished 46th by placement that map, severely limiting their score gain. 

  • Total kills among top teams

    • Vision: 89 kills

    • Gentle Mates: 83 kills

    • BDS: 74 kills

    • Stukex: 73 kills 

This suggests that Vision’s edge was not necessarily in raw kills, but in consistently strong placements when it mattered.