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Treyarch’s Matt Scronce has shed more light on the recent aim assist adjustments in Black Ops 7, hinting that additional refinements may still be on the way.
Aim assist has been a long-running point of contention in multiplayer shooters—especially as cross-platform play between PC and console becomes more common. Many players argue that aim assist functions like a “soft aimbot,” giving controller users an advantage. Call of Duty has often been at the center of that debate, with each developer putting their own spin on aim assist tuning.
The day-one patch for Black Ops 7 introduced another round of changes, specifically targeting the strength of Rotational Aim Assist at various distances. This prompted stat-focused CoD creators to dig into the numbers to figure out what actually changed.
Content creator XclusiveAce reported that the update delivered a “40 to 50% nerf to Rotational Aim Assist” at close range, making it the “weakest Rotational Aim Assist” in the history of the franchise.
Scronce responded to these findings on X (formerly Twitter), noting that Ace’s breakdown was “fairly spot on.” He explained that Treyarch did implement the previously discussed Right Stick requirement, but the system now uses a minimum-to-maximum scaling model rather than the old binary on/off approach, where full strength was applied regardless of stick input or aim direction.
According to Scronce, “If you’re only using the Left Stick, you’ll get the minimum strength. From there, the strength scales up based on how accurately you track your target with the Right Stick.”