Rules
Call of Duty Modern Warfare 4
CMG MW4 Arena Rules
Please Read
- Join matches promptly.
- Report losses as soon as the match ends.
- Work together to resolve issues involving incorrect settings, banned items, or similar rule violations whenever possible.
Players from any region can join, but only players from the specified region can host.
Recent changes
Ready Up
Strikes
PC Players
Lobby settings and hosting
The lobby must be set to private. The hosting team is responsible for ensuring all match settings are correct before starting the match. Only host for your team if you are familiar with the required settings and know how to set them up.
Search settings
You must select the CDL Search and Destroy game mode and unlock the rules to make the changes listed below. Do not touch or change any settings other than those specifically listed.
Game
No Changes
You must select the CDL Search and Destroy game mode and unlock the rules to make the changes listed below. Do not touch or change any settings other than those specifically listed.
Game
Wrong Rules
Search and Destroy
If the match settings are incorrect, a player on your team must switch teams and report the issue in the match chat before either team wins 4 rounds. The host must end the match and restart with the correct settings. Your team is responsible for uploading proof of the incorrect settings in the match chat.
If incorrect settings are confirmed, the non-hosting team keeps all rounds it won. The hosting team forfeits all rounds it won and restarts at zero. For example, if the hosting team was leading 3–2, play would resume with the hosting team trailing 0–2.
Once either team wins 4 rounds without a player switching teams and reporting the incorrect settings in the match chat, the match must be played to completion, and the result will stand.
Respawn (Currently Hardpoint only; Hijack will be added soon)
If the match settings are incorrect, a player on your team must switch teams and report the issue in the match chat before either team reaches 100 points. The host must end the match and restart with the correct settings. Your team is responsible for uploading proof of the incorrect settings in the match chat.
If incorrect settings are confirmed, the non-hosting team keeps all points it earned. The hosting team forfeits all points it earned and restarts at zero. For example, if the hosting team was leading 50–25, play would resume with the hosting team trailing 0–25.
Once either team reaches 100 points without a player switching teams and reporting the incorrect settings in the match chat, the match must be played to completion, and the result will stand.
Banned Items
If the violation is confirmed, the team that used the banned item loses one round from its score, with a minimum score of zero. The opposing team keeps all rounds it won. For example, if the team that used the banned item was leading 4–2, play would resume at 3–2.
If the match is played to completion, the result will stand.
Any player found intentionally using a banned item to cause their team to lose rounds will be restricted from CMG ARENA.
Banned Items
Primary
Secondary
Attachments
Melee Weapons
Killstreaks
Lethals
Tacticals
Field Upgrades
Perk 1
Perk 2
Perk 3