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Call of Duty: Warzone — Black Ops Royale

Introduction

Welcome to Black Ops Royale, the next evolution of Call of Duty: Warzone. Rooted in the iconic Black Ops universe, this version of Warzone introduces signature gear, world events, and thematic elements that fans will recognize, ranging from futuristic tech to the dangers of Cradle Gas. In this mode, every match emphasizes discovery, adaptability, and survival. Built around exploration and emergent moments, this experience challenges players to adapt as they scavenge for loot, upgrade weapons, and confront new threats across the map. With no Loadouts or golden paths, progression happens during the match, rewarding squads that stay on the move and take risks.

Season 02 Reloaded begins Wednesday, March 11, with Black Ops Royale launching Thursday, March 12 at 9 PM PT / Friday, March 13 at 12 AM ET.

Basic Overview

Map: Avalon

First introduced as the large-scale Endgame map in Call of Duty: Black Ops 7, Avalon arrives as the newest large map experience in Call of Duty: Warzone. Avalon showcases vibrant environments ranging from dense urban sectors and layered interior spaces to exposed traversal routes and long sightlines that reward strategic positioning.

Avalon has also been carefully adapted to support the needs of both Black Ops Royale at launch and Battle Royale, which will arrive on the map in future rotations. To ensure the map performs at the highest level across multiple experiences, the teams conducted a full design pass on traversal routes, pacing, sightlines, combat spaces, and more. This work ensures Avalon can support a variety of experiences while maintaining the level of quality and balance that Call of Duty: Warzone players expect.

Water levels have been adjusted by adding new land connections and exposed sand paths between islands, helping streamline movement and improve overall pacing.

Gameplay

Movement

A core part of the Black Ops DNA is movement. With that in mind, Black Ops Royale has been intentionally designed to give players greater freedom in how they traverse the AO — whether that means rapidly repositioning across the map or escaping danger in unexpected ways.

Wingsuits

The traditional parachute has been replaced with Wingsuits, allowing players to glide quickly across considerable distances. Wingsuits are available to all players by default from the start of the match.

Wall Jump

Wall Jump allows players to bound off vertical surfaces, providing access to areas that would otherwise be difficult or impossible to reach during combat. This mechanic builds upon the Omnimovement system introduced in Multiplayer with the launch of Black Ops 7, and is enabled by default for all players in Black Ops Royale.

In addition to the above, the Grappling Hook has been implemented as a core part of the Tactical Equipment lineup.

Health and Armor

The approach to survivability is built around creating longer, more deliberate engagements while maintaining the importance of progression through looting. Players have the default durability needed to survive initial encounters, with advantages available to those who consistently scavenge and build up an arsenal of resources.

Players begin each match with:

  • Base max health of 150
  • Passive health regeneration when out of combat for more than 5 seconds
  • Base max armor of 150 (x3 slots)

Trauma Kits

A consumable Field Upgrade that overheals, regenerating lost life and granting an additional 100 health, for a total of 250. The additional health provided is lost once a player receives damage. Use time: 3 seconds.

Armor Vests

Equippable vests that come in three tiers, each with successively better damage mitigation to plates.

Armor Vests play a central role by mitigating all incoming damage directed at armor. Armor Vests are not part of the starting loadout.

Redeployment

Redeploy Token

Allows an eliminated player to redeploy after a 45-second timer. Players spawn with a single, free token at the start of each match. Can also be found in rare circumstances via looting. Redeploy Tokens do not stack and cannot be dropped.

Redeploy Tower

Interactable towers found throughout the map that allow players to bring eliminated squadmates back into the fight.

  • When a player with eliminated teammates interacts with a Redeploy Tower, a capture zone with a 30-second countdown will activate around the tower.
  • Multiple teammates inside the capture zone will speed up capture progress.
  • Successfully capturing the tower will redeploy all currently eliminated squadmates.
  • Redeploying through a tower does not consume a Redeploy Token.