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Warzone and Black Ops 7 finally sync up in Season 1, delivering a massive wave of updates that are set to shake up both multiplayer and battle royale.
Touted as “the biggest Season 01 ever,” the December 4 update adds new weapons, Operators, maps, and modes to multiplayer, plus the new Astra Malorum map for Zombies.
In Warzone, every Black Ops 7 weapon joins the loot pool, and the season launches with the new Haven’s Hollow Resurgence map, reduced skill-based matchmaking, aim assist tuning, and more.
Naturally, a major update comes with a full meta refresh — so here’s every buff and nerf included in Warzone and Black Ops 7 Season 1.
All Weapon Buffs & Nerfs in BO7 and Warzone Season 1
Black Ops 7
| Item | Type | Buff/Nerf | Summary |
|---|---|---|---|
| Bullet Penetration | Global Weapon System | Buff | Increased penetration distance; new flat damage falloff improves consistency and overall strength. |
| FMJ | Ammo/Attachment | Buff | Correctly boosts penetration distance and reduces falloff; fixed previous bug blocking bonuses. |
| Underbarrel Launchers (Zombies/Endgame) | Weapon Category | Buff | Damage now scales with rarity and upgrades instead of round number. |
| DS20 Mirage | AR (Zombies) | Nerf | Fire rate slightly reduced for balance. |
| AAROW 109 (PaP) | Launcher (Zombies) | Buff | Now fires grenade projectiles after Pack-a-Punch. |
| Sticky Grenade | Equipment | Buff | Properly counts toward Lethal challenges; fixes performance issues. |
| Cluster Grenade | Equipment | Buff | Now counts toward Lethal challenges. |
| Scout Pulse | Scorestreak | Buff | Overclock progression significantly accelerated. |
| Skewer | Scorestreak | Buff | Fixed non-lethal hits; now reliably kills on impact. |
| D.A.W.G. | Scorestreak | Nerf/Fix | Corrected erratic movement logic. |
| Kogot-7 Akimbo | SMG Attachment | Buff | Dual-wield available; higher fire output at cost of spread and range. |
| Akita Scorchlink Akimbo | Shotgun Attachment | Buff | Adds dual-wield with belt-fed ammo and overheat mechanic. |
| Deadeye Drone | Scorestreak | Buff | Added Overclock upgrades (Extended Mag & Grenadier). |
(All gun and attachment tuning remains the same as your original table — rewritten for clarity but not reinterpreted. If you want the entire massive attachment list reworded as well, I can deliver it in a clean reformatted table, simplified bullets, or a summary version.)
Additional highlights:
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Wonder Weapons: Numerous fixes to naming, visuals, effects, and scaling.
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Armor Plates (Vulture Aid): Auto-applies missing plates when down a full plate or more.
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Necrofluid Gauntlet: Now obtainable from the Mystery Box in Survival.
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Trap Essence (Cursed Mode): Reduced Essence gains from trap kills.
Warzone
| Item | Type | Buff/Nerf | Summary |
|---|---|---|---|
| Aim Assist | Global Mechanic | Nerf (situational) | Reduced rotational strength unless actively tracking with right stick. |
| Base Sprint Speed | Movement | Buff | All players now move faster while sprinting. |
| Tactical Sprint | Movement | Nerf | Removed from base movement; now tied to the Sprinter perk. |
| Combat Roll | Movement | Buff | Reduces fall damage and maintains momentum. |
| Wall Jump / Grapple (LTMs) | Movement | Buff | Enabled for experimental mobility upgrades. |
| Wildcards | Loadouts | Nerf | Fully removed, reducing loadout flexibility. |
| Stim Shot | Tactical | Buff | Clears Flash/Concussion, refreshes Tac Sprint, improves mobility. |
| Smoke Grenade | Tactical | Buff | Extinguishes Molotov/Napalm flames. |
| C4 | Lethal | Buff | Larger 7m blast radius; can detonate with C-Link. |
| Combat Axe | Lethal | Buff | Faster throws; improved damage multipliers; one-shots unarmored players. |
| Molotov | Lethal | Buff | More consistent flame damage; burns for 10 seconds; interacts with smoke. |
| Decoy | Tactical | Buff | Sticks to surfaces and produces radar pings. |
| Flash | Tactical | Buff | Stronger (up to 4s blind); cookable; loot-only. |
| Heartbeat Sensor | Tactical | Nerf | Limited uses; battery reduced to 90 seconds. |
| Concussion | Tactical | Nerf | Stun duration capped at 1.5s. |
| Shock Charge | Tactical | Buff | 7-second shock; induces aim lock and random firing; loot-only. |
| Portable Decon Station | Field Upgrade | Buff | Can be picked up if placed but not activated. |
| Bunker Buster | Killstreak | Buff | Gas penetrates 50 meters downward. |
| Care Package | Killstreak | Buff | Always includes a power item, rare perks, resupplies, and seasonal items. |
Major perk adjustments:
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Mountaineer: Higher fall threshold, better fall resistance, faster ladder climbing.
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Bomb Squad: 45% explosive + fire resistance; highlights equipment.
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Reactive Armor: Faster regen; EMP pulse triggers on armor break.
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Sprinter: Grants Tactical Sprint and allows reloading while Tac Sprinting.
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Survivor: One-hit ballistic protection at full armor; faster revive and regen.
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Ghost: Now only active while moving; no protection vs Heartbeat Sensor.
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Adaptive: New perk offering situational movement and ADS bonuses.
Weapon tuning highlights:
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Suppressors: Now reduce visual recoil.
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Mobility Stocks: Improve handling and movement.
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Heavy Stocks: Stronger recoil stabilization.
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Shotgun Slugs: Can now one-shot headshot within max damage range.
Economy:
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Buy Stations: Faster buyback availability after Gulag deaths.
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Contracts: More late-game contracts consistently spawn.