Related Stories
Xbox Reaching For Streaming Tech Needs

Streaming tech induced with gaming illustrates that we can opt for any game which is already available on the cloud. Microsoft seems to be the closest to this attempt at revolutionizing the gaming industry with the Xbox Scarlett. The rumor of this gaming console began a couple of days ago and promised big changes for this platform for gaming.

This development comes as no surprise to the gaming community, as the idea had already been revealed at the E3 conference in 2018. It was confirmed in the conference that this project is in the works. The rumor of the Project codenamed ‘Scarlett’ is somewhere close to what was hinted at in the conference.

The rumor not only suggests that something big is in the works but also that the technology has been tried and tested by Microsoft. This means that the revolutionary console can simply be plugged into your television set and will give you access to a list of games, which will be streamed directly from their cloud server.

This strategy of employing a new technology in their gaming console can be quite risky. The previous attempts at bringing forward digital gaming or streaming had obviously failed abruptly. Ouya was the first developer of this technology but had disappeared without a trace of bringing forth their promise to the industry.

Another company that attempted this technology was the Razer, which was backed by Warner Bros in 2015. Their product had also shattered right before a launch – which Microsoft would have probably thought through. Microsoft has a lot to lose as their current user base will be more than disappointed at a failed attempt at this pioneering effort.

Microsoft has reportedly been working at this technology for a couple of years now, and their closest attempt was when Battle Passes were available for download on Xbox One. There is a huge difference in Battle Passes and a whole game but it shows their slow and careful attempts at implementing this streaming based ecosystem. At the E3 conference they described this like moving a piece on the chess board a couple of moves ahead. They then added that they don’t think it’s too much of a stretch.

One issue which everyone who loves to play games online would be expecting is latency. This refers to the time it takes for the game to respond while a gamer is interacting with it from the server. Now imagine that with thousands of players worldwide for each and every game that is on the server. Can Microsoft provide a problem-free power of processing for this? We’ll just have to wait and see.